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c0rr0sive Post subject:    PostPosted: Jul 16, 2011  
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v2.84c -> v2.85a
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Removed Panther Hide
Fixed health of miniboss at bottom middle
Decreased Stats loss of Camo Coat, Thief has same stats loss though
Added Steel and Iron shields to a trade ship that contains no axes on it.
Attempted fix of desyncs being caused by w3mmd.
Attempted fix of drops caused by the anti-sleep system.


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c0rr0sive Post subject:    PostPosted: Jul 22, 2011  
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v2.85a -> v2.85b
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> Removed w3mmd Stats Tracking, fixed desync/drop issues.
> Changed cost of Iron Shield from 67 gold to 17 gold so it can be used as a simple counter to Iron Axe
> Changed cost of Steel Shield from 75 to 40 gold so it can be used as a simple coutner to Steel Axe
> Fixed Elk being able to escape an area meant for trapping elks.


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c0rr0sive Post subject:    PostPosted: Jul 26, 2011  
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v2.85b -> v2.85c
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Fixed gaining vision of merchant on far left when standing in a certain position.
Fixed Napalm glitch that involved the stack and split system.
Revamped Mammy Entrance to prevent it from attacking and glitching out.


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c0rr0sive Post subject:    PostPosted: Sep 08, 2011  
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v2.85c -> v2.86a
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Fixed yet another bug involving dummies.
Removed Spell Block from Basic Shield, Bone Shield, and Iron Shield
Increased Cool Down of Spell Block on Steel Shield and Battle Shield from 40 seconds to 75 seconds.
Added trigger to prevent over-use of ward bombing, wards are now limited to 20 wards in a 500 AOE range of each other. -Credit to Windflamedmon for the triggering/idea.
Initial mana on Defense ward is now zero instead of 75 mana.
Changed buying/selling costs of all shields.
isabled creation of all items added since 2.52a, use the -op  mode at game start to enable op items, op items are listed in recipe list.


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c0rr0sive Post subject:    PostPosted: Sep 11, 2011  
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v2.86a -> v2.86b
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Fixed the "BETA" stuff being listed in random locations
Revamped and cleaned up more stuff dealing with HCL for the host bot runners. (Full HCL list can be obtained at the ITT Forums)
Removed Defense Ward from trade merchant since it is now an "Over Powered Item"
Changed Reduce Food/Meat hotkey for mage from E to Q
Changed cost of Iron Ingot from 8 to 13
Changed cost of Steel Ingot from 20 to 25
Changed cost of Iron Axe from 17 to 25
Changed cost of Steel Axe from 40 to 48

HCL Update: I have gone through and changed some HCL functions the last version or two, here is the most recent list, let me know if you run a clan and would like a clan specific message to be added for you.
HCL Modes
a = No Boats
b = Elimination
c= All Random
d = No Horn
e= 6v6
f = EQUAL random
g = fast start
h = -hm
i = no trade
j = op mode
p = team kill off
, = spawn boundaries
= = HCL Lock, modes can't be entered.

CLAN SPECIFIC HCL
0 = tdit
7 = ittp
8 = tsot


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c0rr0sive Post subject:    PostPosted: Sep 21, 2011  
Panther
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v2.86b -> v2.87a
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Re-enabled w3mmd for Kills, Deaths, Gold, Wins, Losses.
Lowered Ingot costs by 3 gold.
Increased Steel and Iron Shield costs by 20 gold.
Chaged Ward Bomb limit from 20 to 10 in a range of 350
Set Acid Bomb to same cooldown group as Disease to prevent easily abusing them.
Fixed Hydra spawn with Blue Herb (hopefully?)


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c0rr0sive Post subject:    PostPosted: Jan 23, 2012  
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Location: KY
v2.87a -> v2.87b
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Added fix to w3mmd to fix tracking of mage kills
Lowered Elementalist from 310ms to 300ms
Lowered Hypnotist speed from 310ms to 300ms
Increased Dementia Masters speed from 300ms to 310ms
Increased cooldown on stupify from 30 to 35 seconds
Decreased Attack and Movement speed factors from negative 3.00 to negative 2.75
Increased Battle Suit attack speed increase from 25% to 27%.
Disease: Level 3 disease has been removed.
Level one is now as follows: Lasts 120 seconds, deals 1dps.
Level two is now as follows: Lasts 120 seconds, deals 2dps, can transfer to allies.
Diseased Meat still occurs.




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