For more information on Torlof's FIX versions. He added in Quick Mix for clay pot, changed the Skin for Warrior, The One, Juggernaut and changed Living Clay damage to 0. _________________ "You do what you have to do, and then you pay the consequences."
Clay massing is rigged Garbonzo your not supposed to be doing that... Also the clay pot quick mix is kinda good (though noone uses it). I would say the two bad things are that living clays do no damage and the skin. Noone likes the skin >_>. The skin is a little bit good since it causes less lag, but still looks horrible :/. Moop is changing the clay wards to deal only 5 damage or so I hear. Which helps since 16 wards can only deal 80 damage now and 36 (the max you can get from a single bush) now only deals 180, which is alot but for 36 wards in one spot its worth it.
I'm really looking forward to 1.15 _________________ "You do what you have to do, and then you pay the consequences."
about skin -
old warrior skin has lot of small elements and while u had him on screen and he was buffed , or after used ferver he grow up and all elements too.
that small elements while warrior was runing made game a bit slower, lot of ppl told they have lagg when they pick warrior,
as our other computer
once warrior show up in screen
its a screen lagg of 1 sec + when you want move screen it lags fatal and very easy to missclick... _________________ Im nothing anymore, just everything!
hm actually i didnt change clay damage... in fact i didnt even notice it was changed ^^ probably plox did it...
@the skin: for the one, i think, it doesnt even look that bad, but i agree that its horrible for warrior... however, i had to do it in order to make the map playable for me... imagine a warrior comes into your base to kill everything and you can do NOTHING against it because your screen is almost like frozen... no fun...
@fastmix: hm i also noticed its underused... it was a try to make healing/mana pots more common (i thought the reason why no one used them was that it took too much time to make them in the mixing pot one by one) but i think i failed with my try... well, moop has the code now and he can decide himself whether he wants to keep fastmix or not (or only parts of it)... ah, yeah, you should now that some parts of the code in fix2 are bugged (all recipes that use more than 1 special herb)... it is fixed in fix3 (i think?)... you know, the version that says "ittp rulz" at the beginning (a clan mate wanted me to do that ^_^)
i stopped working on itt since moop began to work on it again, but i will continue to make my fix version where i exchange the skins if moop doesnt do it in order to make future versions of the map playable for me....
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