Each clan is allowed 6 members.
The members are chosen by the clan's representative.
One has to be selected as squad leader by representative, the representative doesn't have to play.
The team is designated as a squad, with a leader, and under the clan's name as the team name.
At the start of the tournament each player will pick a class, or random. They will have to play this class for the entire tournament. 2 of the basics per team, 1 of the more advanced ones.
Max size for a team in a game is 3 players, minimum size 2 as long as the squad has 3 or more, and 1 if the squad has 2 or less.
When a player dies in a game, he is eliminated from the tournament, unless he is revived by the end of the game. Once a player dies and the game ends he cannot be revived, and the team must continue with it's remaining players.
Team 1, 3 players, has a full team in reserve.
Team 2, 2 players, has a full team in reserve.
Team 1 kills one of team 2.
Team 2 kills one of team 1.
Team 1 kills the other one of team 2.
Team 1's squad now has 5 guys. Team 2's squad now has 4 guys.
If the squad leader dies, he must appoint another squad leader from the remaining stock in the squad.
If the entire squad is dead, they are eliminated, and the clan must deal with the fact they lost.
Each game must be monitored by a judge.
Games will be randomly arranged by judges.
There are also challenges. Every clan squad gets one challenge, decided by the representative. Only one challenge can be made per week, and only one challenge can be going at a time, first one to challenge gets the right of challenge.
When a challenge is made to another clan, they have no choice but to accept. They must bring atleast the minimum amount of members to the game at a time agreed upon by both, and a judge. If a time cannot be agreed upon it is assumed that one of the teams is trying to dodge the game, and the judge will place an arbitrary game time.
Team that doesn't show up during role call is counted as "dead to creeps."
1-3 members will be randomly selected and killed (depending on the size of the remaining squad).
You have 6 members on your team, there's no reason good enough that 2 of the 6 can't show up.
Leavers are counted as retreats. If somebody leaves their team has to survive 15 minutes, or win. If they win the retreat is successful, and the leaver is alive. If they lose withing the 15 minuets, or the rest of the team leaves within the 15 minutes, the retreat is a failure, and the leaver dies. The same applies for disconnects for legitimate reasons such as crashing.
The squad leader's class will determine the special ability that can be used once during the tournament. If the squad leader dies before using the ability the next chosen squad leader can use his, this may make it tactically beneficial to kill the squad leader. The squad leader must tell when he's using an ability to a judge, before a game is decided or a challenge is made. You can use your ability and challenge at the same time. The ability can be used any time except it cannot be used if the team has a match that day.
Thief: Assassination: Kills one non squad-leader member on a team that has at least 4 players in their squad. The player must be named, if the named player isn't in the tournament the ability is wasted.
Priest: Revive: Revives one member from your squad.
Scout: Reveal: One thing you should note, classes, and members are private, only the squad leader and remaining number of members in the squad are known publicly. Reveal gets the players and class information for every team in the tournament, and who is dead, alive, whatever general status.
Hunter: Lockdown: Allows you to pull one member out of your enemy team in the next game. Eg. they pick 3 members for their team, you pick 1 of them that cannot play, cannot be used if the team has 1 member on it. If the game is to have 1 enemy player in it the spell is wasted.
Beastmaster: Vigor: Allows you to have up to 4 members on your team for the next game.
Gatherer: Dummies: The next game does not count, consider this a way to skip a game. Anything that would affect that game such as special abilities and challenges is still in effect, and still wasted on the game. It's not as much that the game itself doesn't matter, just the result doesn't matter and nobody has to show up.
Mage: Decrepit: Up to 2 players on the enemy team of the next game play with 70% handicap.
If selected by a judge, island selection is random.
If caused by challenge, the challenged has choice of first starting location, challenger has choice of second.
A player may leave his team, leave his clan, and join another clan. He will be added as one of their players. Feel free to use whatever dirty back handed tactics you can to make this work.
There will be a week of no playing for the switcher after joining.
To be decided by the judge on a "per game" basis.
Rules to be changed if any holes are found.
Ask any questions you want. _________________
"Mage: Decrepit: Up to 2 players on the enemy team of the next game play with 70% handicap. "
Are u sure we still change handicap cause last time I tried it didn't work. _________________ Live as if you were to die tomorrow.
And learn as if you were to live forever.
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum